Here’s what I’ve been up to lately: Been playing around with Blender . . . And here’s the “Jack-O-Lantern” that resulted: Special thanks to Blender Cookie and Jonathon Williamson for sharing their invaluable knowledge.
First snapshot of battleax 3D model using newly learned “glow effect” in Blender 3D. view
This is my first “completed” concept art piece for The Awakening Game. This is, of course, one of the weapons in the story. More will come. My plans are to post The Guardian Sword, an energy whip weapon, and a gauntlet weapon. This is in addition to the character designs that should be finished shortly.
“I see you!” This was a self-portrait project for digital illustration. I wanted something a little more fun than just your standard, run of the mill “straight-face.”
So, I finally got to cleaning this one up. I never was satisfied with the original. It was, admittedly, rushed . . . kind of embarrassed looking at it, now. But, here is the more “finished” piece—most likely not to be the last (still want to improve it)
Illustration Friday project for the word “Time”. My thought process was: first, thinking of “time flies”. But then, I knew that others would do something similar. So, I thought, “What else is a time-keeping device besides a clock?” This led me to an hourglass. And I thought, “Hey, since I’m leaning to more ancient now—with [...]
Jade C. Rigby is a web designer having over five years experience, with aspirations of eventually becoming an artist in the entertainment industry, namely a concept artist—but he could settle for animator, special effects designer . . . really anything where he gets to be a part of "telling the story".